1000 Second CPS Test

Measure your exact click rates, compare normal clicking to butterfly and jitter styles, and evaluate input response latency using a high-precision browser benchmark.

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Endurance Scale

What Is a Good 1000-Second CPS Score?

At over 16 minutes, this is the longest test on the site, and by far the most demanding: it exists for people who want to stress-test their hand's stamina rather than chase a high score. Few people attempt this one purely for a number; it's more often used to check for fatigue, cramping, or discomfort over a realistically long stretch.

If you're testing a clicking method you plan to rely on for extended real-world use, this is the length that will actually tell you whether it holds up.

Under 2 CPS

Below Average

A very light, low-strain pace, realistic to hold across the full 16-plus minutes.

2 to 3 CPS

Average

A steady, sustainable rhythm for an extremely long test. Most people see real fatigue appear well before the end.

4 to 5 CPS

Good

Maintaining this pace across the full 1000 seconds without significant decline is a strong result.

6 to 8 CPS

Strong

This level of sustained speed over such a long duration is genuinely demanding on the hand.

9+ CPS

Elite

An outstanding result. Sustaining this rate for over 16 minutes is rare even among experienced clickers.

At over sixteen minutes, no technique escapes real physical cost. Even regular clicking, the safest choice at every shorter length on this site, can start to genuinely strain your hand by this point. This isn't really a test of which technique is fastest anymore; it's a test of which technique, and which pace, your hand can tolerate for this long without real pain. If you're testing this length purely out of curiosity rather than to validate something for actual long-term use, there's no requirement to finish it.

Honest Assessment

What a 1000-Second Score Does and Doesn't Tell You

What it tells you

  • Whether your hand's stamina genuinely holds up under real, extended stress, not just a few minutes of effort.
  • The most honest, longest-duration read of a clicking method's practical durability, if you plan to rely on it for real, sustained use.
  • Your fatigue curve across the fullest window on this site, since sixteen-plus minutes gives your first-half-to-second-half comparison the most data of any test here.

What it doesn't tell you

  • Whether finishing the full test was actually a good idea for your hand. Stopping early because of real discomfort is a completely reasonable choice, not a failed attempt.
  • Doesn't reflect a realistic gaming or work scenario the way the 5-minute test does; almost nobody clicks continuously for sixteen-plus minutes in real use.
  • A single attempt at this length is heavily affected by how rested your hand already was, more so than at any shorter duration here.
FAQ

Frequently Asked Questions

Everything you need to know about the 1000 Second CPS Test.

Under 2 CPS is a very light pace, about as gentle as this length gets. Most people land in the 2-3 CPS range if they attempt the full test, a slow but genuinely sustainable pace. Reaching 4-5 CPS without a real decline is a strong result at this length, and anything above 6 CPS for the full 1000 seconds is a rare, demanding achievement most people never attempt, let alone reach.
It exists as a deliberate stress test, not a simulation of anything most people would actually do. Very few real gaming or work sessions involve 16 straight minutes of continuous clicking. This length is here for people specifically curious about their hand's absolute stamina limit, or testing whether a clicking method holds up under genuinely extended, sustained use.
Not necessarily, and there's no downside to stopping early. This test exists to reveal your limits, and hitting one of those limits partway through is a valid result in itself, not a failure. If you feel real pain rather than ordinary tiredness, stopping is the right call over pushing to a finished number.
At this length, building tolerance gradually across multiple separate sessions works better than trying to push through discomfort in one sitting. If finishing the full test isn't comfortable yet, working your way up through the shorter tests on this site first, and returning to this one once those feel easy, is a more sustainable path than repeatedly forcing a single long attempt.
Short sessions of regular or butterfly clicking are completely safe. Jitter clicking involves tensing the muscles in your arm and hand repetitively, which can cause strain if overdone. We recommend keeping jitter clicking sessions under 5 minutes and taking a break if you feel any discomfort in your wrist or forearm. If you experience persistent pain, stop and rest. CPS testing as a casual activity is harmless, so just avoid treating very long high-intensity sessions as competitions.
A 5-minute test is close enough to a real gaming or work session to be a genuinely useful benchmark. A 1000-second test, at over sixteen minutes, moves past that into a pure stamina stress test that few real situations would ever demand. If your goal is testing a technique for practical use, the 5-minute test is usually the more relevant one; if you're curious about your absolute limit, this is the test that answers that.
CPS Test Kit is 100% free with no hidden charges, subscriptions, daily limits, or sign-up requirements. There are no paywalls blocking any time mode or feature. The tool is designed to be an open resource for anyone who wants to test or improve their clicking speed.