Click your way through internet chaos, stack 50 passive upgrades, and unlock 32 achievements - all without signing up or spending a penny.
A game about the internet eating your brain, designed by one of the web's best-known indie creators.
Stimulation Clicker is a viral browser game originally created by Neal Agarwal and released on his website, neal.fun, on January 6, 2025. This page is CPS Test Kit's own independent recreation, built as a tribute to the original. You start with a single button and accumulate Stimulation Points, spending them on upgrades that automate and accelerate your progress.
The game is a satirical take on digital overstimulation. Every upgrade, from bouncing DVD logos to Subway Surfers gameplay, language quizzes, and true crime podcasts, mirrors the chaotic ways the internet competes for attention.
Unlike most idle games, this one has a real conclusion. Buy every upgrade and you unlock the final option "Go to the Ocean" to stop the chaos and experience a quiet ocean scene. This is a deliberate commentary on stepping back from digital noise.
The original creator, Neal Agarwal, also made The Password Game, Draw a Perfect Circle, and Infinite Craft. The original Stimulation Clicker took four months to build and was inspired by Cookie Clicker and the experience of being "terminally online."
Progress does not save between sessions because this is an intentional design choice rather than a bug. You need to finish in one sitting, which typically takes 30 to 60 minutes of mixed manual clicking and idle automation. No account or download is required.
Achievements unlock naturally through gameplay, though a few require deliberate effort like answering 50 quiz questions correctly (Polyglot), feeding your virtual pet (Pet Owner), or reaching Level 20 (Level 20).
Four phases, from a single button to sensory chaos to ocean calm.
You start with a simple click button. Each click earns one Stimulation Point. The first upgrades start revealing after you earn your first points. Keep clicking until the Bouncing DVD upgrade appears in the dock.
Your first priority is passive income. Buy the Bouncing DVD Logo early because it earns stimulation per bounce, not per click, which means it compounds while you are idle. Auto clickers and multitasking upgrades unlock the mid-game acceleration.
Mid-game is where the satire hits hardest. Your screen fills with Subway Surfers, stock tickers, Duolingo owls, news headlines, ASMR sounds, and loot boxes. Keep buying upgrades as each one is visually distinct and genuinely funny.
Buy every upgrade to unlock the final option. One click ends the chaos. The screen clears to a calm blue gradientβa wave, a message that the noise is gone, and a button to return. That stark contrast is the game's actual message. It takes about 30 to 60 minutes to reach from a fresh start.
The upgrade order isn't random. Some choices have a bigger impact than their cost suggests.
The upgrade list has 50 total items. New upgrades appear in your dock after you purchase preceding ones, keeping your interface clean.
Most achievements unlock as you play. Some require precise actions and strategy to unlock.
Click the button for the first time
Click 100 times
Click 1,000 times
Click 10,000 times
Buy your first Bouncing DVD
Own 5 Bouncing DVDs
Hit 10 DVD corners
Hit 100 DVD corners
Land your first critical hit
Land 100 critical hits
Complete your first hydraulic squish
Complete 100 hydraulic squishes
Make a profit in the stock market
Earn 100,000 from stocks
Answer your first quiz correctly
Answer 50 quiz questions correctly
Read Grandma's email
Collect your first power-up
Collect 50 power-ups
Open your first loot box
Get an EPIC loot box reward
Feed your Tamagotchi
Reach 500,000 total stimulation
Reach 1,000,000 total stimulation
Own 10 or more visual upgrades
Reach Level 5
Reach Level 10
Reach Level 20
Unlock the Subway Wormhole
Let your Tamagotchi die
Mute all videos simultaneously
Purchase "Go to the Ocean"
Note. The Neglectful achievement requires you to let your Tamagotchi pet hunger deplete fully. Make sure you get the Pet Owner achievement first by feeding it before attempting this.
Legitimate shortcuts and game mechanics that let you move through the upgrade tree more efficiently.
Each bouncing DVD logo earns stimulation points per bounce independently. Purchasing multiple logos early in the game gives you a reliable passive income stream before other automation upgrades are unlocked.
Making your browser window smaller decreases the screen bounds. This forces the DVD logos to bounce much more frequently, directly accelerating your passive stimulation rate without purchasing extra upgrades.
Watch the stock chart closely and sell your shares while the graph is climbing. Timing a few optimal sells gets you to the 100,000 profit threshold for the Roaring Kitty achievement faster.
Upgrades that seem purely cosmetic or extra like custom button skins, the achievements panel, or the Subway Wormhole are required to unlock their corresponding trophies. Save points for them to unlock all 32 achievements.
Clicking fills the Overload Meter gradually. Once it hits 100%, Frenzy activates automatically and lasts for twelve seconds, during which all your income doublesβa good time to push your reaction time and click as fast as you can.
The Screen Time upgrade lets you spend points to upgrade your purchased passive earners. Levels multiply the stimulation per second generated by items like Subway Surfers, scaling up your points quickly.
Originally released in early 2025, the game continues to be a viral sensation in 2026 as a cultural commentary on digital distraction. Critics noticed specific details about how it plays.
What people actually search for, answered without filler.
Yes, it is completely free. The original game is hosted at neal.fun/stimulation-clicker, and this page is CPS Test Kit's own independent recreation, also free to play with no account, sign-up, or payment required.
No, progress is not saved. Refreshing or closing the tab resets everything, so this recreation is designed to be played in a single sitting, which typically takes 30 to 60 minutes.
A few tricks work within the game's own mechanics. Resizing your browser window to be smaller increases the frequency of DVD logo bounces, which directly raises your passive income rate. There are no cheat codes or unlock strings in the game, so the most effective legitimate strategy is to prioritize passive upgrades, such as multiple DVD logos, over manual click multipliers.
Most players reach the Go to the Ocean ending in about 30 to 60 minutes. Speedrunners can finish in under 20 minutes by combining a fast jitter clicking technique with smart passive upgrades, and shrinking the window to accelerate DVD bounces. Unlocking all 32 achievements, including Polyglot for correct language answers or Neglectful for your virtual pet, typically adds 10 to 20 minutes on top.
This page is CPS Test Kit's own independent recreation. The original Stimulation Clicker was created by Neal Agarwal and released on his website, neal.fun, on January 6, 2025. He is also known for Infinite Craft, The Password Game, and Draw a Perfect Circle.
The Polyglot achievement is one of the harder targets in the game. It requires answering language quiz questions correctly. The quiz pops up after you buy the Language Learning upgrade. To give you more variety, our question pool is larger than the original game's, so you will see different questions each time the quiz appears.
Once you purchase the final upgrade, Go to the Ocean, the game enters its ending sequence. Clicking this button immediately halts all the sensory chaos, clearing your screen to display a peaceful blue screen with a wave emoji and a message indicating the noise is gone. This sudden transition is an intentional design choice, creating a sharp contrast with the digital noise you experienced during the game.
Yes, the game is playable on mobile and tablet. The layout is responsive and the main button supports touch input. That said, the late-game visual chaos is most legible on a desktop or laptop screen where the overlays have more room.
The game shares a core loop with popular incremental games and tools like an online click counter, where you click to earn points or track inputs. However, it sets itself apart through its satirical framing, escalating visual chaos, and a definitive ocean ending rather than running indefinitely.
This is a deliberate artistic choice because most clicker games save your progress to make you return daily, mirroring the retention mechanics this game satirizes. By omitting saves, the creator forces a clear arc: a beginning, a middle, and an end that you complete in one sitting.