Pick a mode, pick a target size, and start clicking. Your accuracy percentage, average pixel error, and click history map are waiting at the end.
Accuracy and precision are related but not identical. Here is the honest distinction.
Accuracy is how close your clicks land to the center of each target. If your average click lands 10 pixels from center, that is your accuracy score, meaning lower numbers indicate tighter and more precise clicking.
Precision is different from accuracy. It is how repeatable your results are. You could average 12px error but have huge swings between trials. Real precision means low variance between attempts, not just a good average.
Unlike a CPS test or reaction time test, this is not about how fast you click. A target that is hit slowly but dead-center scores better here than a fast, sloppy click near the edge. Deliberate control is what is being tested.
Psychologist Paul Fitts showed that the time to hit a target depends on its distance and size. Smaller and farther targets take longer to hit accurately. This test difficulty levels are built around that same principle.
Your result here reflects your current mouse DPI, in-game or OS sensitivity, and acceleration settings working together. Change one of those and re-run the test. The score will shift even if your hand control has not changed.
Targets appear at random but stationary positions and paths remain static. There are no moving targets to track in this version. This keeps the measurement clean: you are testing static pointing precision and path tracing, the foundational skills behind dynamic aim.
Four steps for a result that actually reflects your control.
Start with Easy if this is your first run. Medium is the standard size most benchmarks use for comparison. Hard is for players who already score 90%+ on Medium and want a harder ceiling.
15 or 30 seconds gives a quick snapshot. 60 seconds is more reliable since it averages out lucky or unlucky individual clicks. Use the same duration across runs if you are comparing settings changes.
Resist the urge to rush. This test does not reward speed. A careful, centered click beats a fast, off-center one. Aim for the center of each target, not just anywhere inside the circle.
One session tells you very little. Run the same settings three times and look at how much your accuracy and pixel error vary between runs. That variance is your real precision number, separate from any single score.
Six factors that change your result independent of raw hand-eye skill.
DPI controls how many pixels the cursor moves per inch of physical mouse movement. Very high DPI (3200+) without a matching sensitivity drop makes micro-adjustments hard to control, often showing up as overshoot past the target center.
If "Enhance Pointer Precision" (Windows) or mouse acceleration is enabled, your cursor's distance traveled depends on how fast you physically move the mouse, not just how far. This breaks consistent muscle memory and typically lowers precision scores.
An uneven desk surface or worn mouse feet can introduce small tracking errors the sensor reports as jitter. A proper mousepad with a consistent texture removes this variable from your results.
Palm grip favors stable, broad arm movements. Fingertip grip allows finer micro-adjustments but less raw stability. Claw grip sits between the two. Neither is universally better, but switching grips mid-test will hurt consistency.
At 125Hz, your mouse only reports its position 125 times per second, adding up to 8ms of delay between movement and registration. At 1000Hz, that drops to 1ms. Low reports can cause lag, which you can measure using a polling rate test to ensure peak tracking.
Per Fitts's Law, smaller targets fundamentally require more time and control to hit accurately. This is not a flaw in your technique, but a measurable relationship between target width and movement time.
What your numbers mean on medium-sized targets, with honest context.
| Accuracy | Avg Pixel Error | Tier | What It Suggests |
|---|---|---|---|
| 95%+ | < 6px | Elite | Professional-level control. Common among competitive FPS players with well-tuned DPI |
| 85% to 95% | 6 to 10px | Pro | Strong, consistent cursor control. Above average for most gamers |
| 75% to 85% | 10 to 14px | Average | Typical result for a casual player. Completely normal and not a concern |
| 60% to 75% | 14 to 18px | Below Average | Often linked to high DPI without lowered sensitivity, or simply lack of practice |
| < 60% | Miss-heavy (or hits near 18px boundary) | Needs Tuning | Check for mouse acceleration enabled, very high DPI, or a dirty or uneven mousing surface |
β οΈThese ranges apply to Medium targets. Easy targets will show noticeably higher accuracy for the same actual skill level, and Hard targets will show lower. Always compare scores using the same target size.
What this tool is good for, and where its limits are.
Straight answers, ordered by what people actually search.